School has been over for a couple of weeks now, and I've been working on some stuff for practice.
First i worked on a knife to practice texturing. Also made the 'ornate design' using an image that i converted in to a height map.
First i worked on a knife to practice texturing. Also made the 'ornate design' using an image that i converted in to a height map.
Because I liked how my Knife turned out, I started working on other stuff that would work well with it.
So, I decided to make sliced bread.
So, I decided to make sliced bread.
Bread was made using an image for the diffuse and I also played around with the tessellation in UE4
MORE FOOD! Same with the bread, I textured the meat using an image for the diffuse. The other maps were generated using Bitmap2Material.
Both of them are pretty low poly and I'm using tessellation to compensate for that.
In the next couple of days/weeks I will most likely model more props (also update the current ones) and slowly build a full environment.
Programs used so far: Substance Painter, Maya, Photoshop, Bitmap2Material, Unreal Engine 4
Both of them are pretty low poly and I'm using tessellation to compensate for that.
In the next couple of days/weeks I will most likely model more props (also update the current ones) and slowly build a full environment.
Programs used so far: Substance Painter, Maya, Photoshop, Bitmap2Material, Unreal Engine 4